Now Playing~ Super Smash Bros.: Bayonetta: MarioKart 8: Hyrule Warriors: Battlefront
Saturday
Mar012014

Final Fantasy VI on iPhone 

I know this may seem redundant because Final Fantasy VI has been out for many years but it's new to the iOS system. Having played the game when it first came to America as Final Fantasy III for the SNES I was excited to play one of my childhood games on my phone. The controls are like other RPGs that have come to iOS like Chrono Trigger where you drag your finger on the screen in the direction you want to move.

The battle system has a few changes to it, one I particularly love which is the automated mode. When in battle on the top left is a ▶▶ button which will not only speed up the battle time but it will repeat your last command. This goes for summons and all special moves like Blitz commands. I personally love this feature because you can quickly level up characters and the fast forward will be on for future battles until you tap to turn it off.

A couple of aspects I was particularly interested to see how it played out was most of the special commands and of course navigating the airship. From the photo gallery you can see how the developers decided to do the Blitz command which I found to be genius. Sadly I was dissapointed in the airship navigation because you can't raise or lower altitude while flying forward like you could on the SNES. I do see how it would be more difficult to program but still would have been nice. Overall I feel like I'm playing a new game with the graphics enhanced and especially with having Yoshitaka Amano draw new avatars in the game. Honestly I think that was the biggest surprise for me considering Final Fantasy VI was the last game Amano really worked on, he did do promotional drwings for the later games but was never involved much. 

Monday
Jan212013

Professor Layton and the Miracle Mask

Review on the game with no major spoilers revealed

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Tuesday
Nov202012

Zero Escape: Virtue's Last Reward  :.3DS.:

Review on the game, does not include any detailed story information to ensure the best possible experience when playing the game!

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Tuesday
Jul242012

9 Hours 9 Persons 9 Doors

I've recently finished playing a game for the Nintendo DS called 9 Hours 9 Persons 9 Doors. It's quite the mental challenege filled with puzzles that are similar to those 'escape the room' games you find on the internet. You play as the character 'Junpei' who wakes up in a ship's cabin. Your first puzzle is to escape the current room, once completed you move on to meet eight other people who are also trapped in the boat. Each person has a numbered bracelet numbers 1-9 which can only be removed under two conditions, once you escape the ship or your heartbeat reaches zero. One thing you have in common with the other eight people is that you were all kidnapped by a man that goes by the name of 'Zero'. There are six possible endings to this game, all of which are in an RPG style of making various choices through out your journey to escape the ship. 

Friday
Mar112011

Back to Black and White

The game finally got the attention and actual effort that it had needed for a long time. 

When I first heard about Pokemon Black and White I was surprised with the screenshots they had shown. Pokemon has needed a big update. This has by far been the biggest change from any previous Pokemon games. One of the greatest things that I like it how it has become more of an RPG rather than running from town to town getting pokemon. There's actually a story, and the interactions that you have with the people in the town and the other two people who get the starter pokemon that you did not get are amazing. The story is that you and your two friends all get a starter pokemon, throughout the game you'll see your two friends in each of the towns you pass through and often help them with whatever may be going on. There are many more people in each town to talk to and it the game has an overall detailed feel to it. 

Some of the biggest changes are the camera angle during battle and in the game in general. There's more detail in everything from buildings to grass and even the water. One of the things I was most happy about was that they changed the low health sound when you're in battle. I would often turn my sound off because of that annoying beeping, but they've make it much more tolerable now. here's a clip I recorded myself